Will Jordan · Writing · Projects
Games, emulation, and ROM hacking, roughly 1998 to 2014. Current work is on the projects page.
A web-based digital humanities and media archaeology project comprising research into the unofficial development history and design evolution of Tetris, a curated “haunted graveyard” of over 1,000 unauthorized PC clones playable in modern emulators, an introductory “code your own Tetris” tutorial using a block-based programming environment, and a syllabus for a college-level interdisciplinary digital media course.
Under the alias “necrosaro” I worked on ROM hacking and fan translation projects from 1998 to 2001.
I later wrote about that community from a theoretical angle: “From Rule-Breaking to ROM-Hacking: Theorizing the Computer Game-as-Commodity”, DiGRA 2007. See academic work.